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Resolve lint warnings

master
Colin Reeder 1 year ago
parent
commit
e16d06fca7
3 changed files with 18 additions and 18 deletions
  1. +14
    -14
      src/draw.rs
  2. +2
    -2
      src/main.rs
  3. +2
    -2
      src/types.rs

+ 14
- 14
src/draw.rs View File

@@ -30,15 +30,15 @@ pub fn draw_elem(
match fill {
Paint::Color(ref color) => match color {
color::Color::RGB(rgb) => gr.set_source_rgb(
rgb.r as f64 / 255.0,
rgb.g as f64 / 255.0,
rgb.b as f64 / 255.0,
f64::from(rgb.r) / 255.0,
f64::from(rgb.g) / 255.0,
f64::from(rgb.b) / 255.0,
),
color::Color::RGBA(rgba) => gr.set_source_rgba(
rgba.r as f64 / 255.0,
rgba.g as f64 / 255.0,
rgba.b as f64 / 255.0,
rgba.a as f64,
f64::from(rgba.r) / 255.0,
f64::from(rgba.g) / 255.0,
f64::from(rgba.b) / 255.0,
f64::from(rgba.a),
),
},
}
@@ -76,15 +76,15 @@ pub fn draw_elem(
match fill {
Paint::Color(ref color) => match color {
color::Color::RGB(rgb) => gr.set_source_rgb(
rgb.r as f64 / 255.0,
rgb.g as f64 / 255.0,
rgb.b as f64 / 255.0,
f64::from(rgb.r) / 255.0,
f64::from(rgb.g) / 255.0,
f64::from(rgb.b) / 255.0,
),
color::Color::RGBA(rgba) => gr.set_source_rgba(
rgba.r as f64 / 255.0,
rgba.g as f64 / 255.0,
rgba.b as f64 / 255.0,
rgba.a as f64,
f64::from(rgba.r) / 255.0,
f64::from(rgba.g) / 255.0,
f64::from(rgba.b) / 255.0,
f64::from(rgba.a),
),
},
}


+ 2
- 2
src/main.rs View File

@@ -171,7 +171,7 @@ fn main() {
if let Some(selection) = selection {
let bbox = selection.as_ref().get_aabb();
ctx.set_source_rgb(0.0, 0.0, 0.0);
ctx.set_dash(&mut [5.0], 0.0);
ctx.set_dash(&[5.0], 0.0);
ctx.rectangle(
bbox.position.x,
bbox.position.y,
@@ -180,7 +180,7 @@ fn main() {
);
ctx.stroke();

ctx.set_dash(&mut [], 0.0);
ctx.set_dash(&[], 0.0);

let tool = instance.tool.read().unwrap();
let tool: &ToolMode = &tool;


+ 2
- 2
src/types.rs View File

@@ -161,9 +161,9 @@ pub struct AABB {

impl AABB {
pub fn contains(&self, point: &Point2) -> bool {
return point.x > self.position.x
point.x > self.position.x
&& point.y > self.position.y
&& point.x < self.position.x + self.size.width
&& point.y < self.position.y + self.size.height;
&& point.y < self.position.y + self.size.height
}
}

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